Mission Summary

Missions are a skyrate's only means of earning influence for their faction and themselves. They also give gold for completing them, which is useful at lower tiers.

Each mission accepted will increase combat level by 2, 4 or 6 for low, medium and high risk missions respectively.

Advice
In the early game, combat missions are a decent source of money (providing you can handle the extra risk): earning money for completing the missions, as well as more gold from the more dangerous combats you will be fighting. On the other hand, cargo missions tend to be useless as they are low reward and use up space that could have been used for trade goods.

During the end game, cargo missions are potentially better for earning inf and don't require the sort of dedication to (or obsession with) the game that combat missions do. However, cargo missions can be unreliable due to the difference in mission payouts and the forty nine potential destinations.

Combat missions are a far more reliable source of influence but require a lot of time. If you don't want to keep Skyrates open all the time, use a timer to give yourself time to clear your combats before landing.

Cargo Missions
Click a column heading to sort by that field.

Variable

 * }

Combat Missions
Click a column heading to sort by that field.


 * }

Unlock sequences

 * Flight Record &rarr; Amazing Flight Record &rarr; Astounding Flight Record
 * We're desperate... (TP1) &rarr; Desperate times... (TP2) &rarr; Crusade of Bounties (TP3)
 * We can't offer much... &rarr; Aiding the People (ST1) &rarr; Crusade of Hope (TP4)
 * Flawless Record (ST2) &rarr; Unparalleled Record (ST3) &rarr; Perfect Record (ST4)