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Anna Ferret (talk | contribs) (Needs update.) |
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− | {{ResetProne}} |
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{{Template:Planebox |
{{Template:Planebox |
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|name=Bismarck |
|name=Bismarck |
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− | |mfg= |
+ | |mfg=Tinkspoit Creations |
|image=Bismark-side.png |
|image=Bismark-side.png |
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|image-arc=Bismark-arc.png |
|image-arc=Bismark-arc.png |
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|tier=8 |
|tier=8 |
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|type=Stock |
|type=Stock |
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− | |armor= |
+ | |armor=10 |
+ | |armorclass=12 |
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|manuever=6 |
|manuever=6 |
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− | |ammo= |
+ | |ammo=2100 |
|cargo=400 |
|cargo=400 |
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− | |range= |
+ | |range=1719 |
+ | |silhouette=90 |
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− | |maxspeed= |
+ | |maxspeed=180 |
− | |stallspeed= |
+ | |stallspeed=80 |
− | |accel= |
+ | |accel=50 |
⚫ | |||
+ | |combatslots=10 |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |arcsF=1x Large |
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⚫ | |||
− | |arcsR=None |
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− | | |
+ | |arcsF=None |
− | | |
+ | |arcsR=2x Large Turrets |
+ | |arcsW=2x Large Fixed |
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+ | |arcsX=2x Large Turrets(rear) |
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|upgrades= |
|upgrades= |
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+ | |disabled=[[Immelman]],[[Split S]],[[Loop]], [[Wingover]] |
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− | |disabled=? |
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|crew=6 |
|crew=6 |
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+ | |cornervel=80 |
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+ | |ckph=72,000 |
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+ | |repaircost=810 |
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+ | |repairtime=285 |
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|price=12,320,000 |
|price=12,320,000 |
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− | |availability=[[ |
+ | |availability=[[Luz]], [[Volstoy]], [[Alpha 12]], [[Alpha 15]] |
}} |
}} |
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− | + | A fleet of Bismarcks is truly a terror to behold. They can pack enough cargo for long sieges, have a powerful weapons array, and their propellers allow them to do some of the [[:Category:Combat Maneuvers|maneuvers]] typical blimps can't do. It's slow, but hey... it's a zeppelin. |
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− | |||
− | == Available Maneuvers == |
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− | The Bismarck is unable to perform the Immelman, Split S, Loop and Wingover maneuvers. |
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== Fighting the Bismarck == |
== Fighting the Bismarck == |
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+ | With the rear thoroughly protected a Bismark is best attacked from it's nose. A quick loop or careful airbreak can allow you to strike it's nose easily; the Bismark is of course still moving towards you, so be careful to evade as most weaker gun arrangements won't take out a Bismark in one pass. The armor class can make it tough for low tier planes, as certain guns will only damage the Bismark with critical hits. |
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− | The Bismarck is indeed a terror to behold for the inexperienced pilot. Planes with rear arcs and decent speed/acceleration should be able to make short work of the Bismarck by flying on its nose; just be ready to accelerate rapidly or use a [[:Category:Combat Maneuvers|maneuver]] to get out of its arcs if it decides to turn or rush forward. Planes with side arcs and high maneuverability may be able to do the same (flying off to the side of its nose). For you pilots flying craft that lack back arcs, you may wish to use [[Split S]] or [[Immelman]] to make passes through the Bismarck from in front; it may take a while but will lose you less armor. [[Barrel Roll]] is not recommended unless you can ensure that you will land outside its arcs upon finishing the maneuver. Whatever you do, avoid slugging it out with a Bismarck; it has high armor and firepower. |
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+ | |||
+ | Due to the rear-only arc set up, the Bismark is exceedingly easy to defeat by using either a tailgun or any forward gun that with more reach than the Bismark's (large) arcs. |
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+ | |||
⚫ | |||
⚫ | |||
<table cellspacing="10"><tr><td> |
<table cellspacing="10"><tr><td> |
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[[Fuel_Efficiency|Fuel Efficiency]] |
[[Fuel_Efficiency|Fuel Efficiency]] |
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+ | |||
− | <table> |
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+ | |||
⚫ | |||
+ | |||
− | <tr><td>FE 1:</td><td>1,277</td></tr> |
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⚫ | |||
+ | |||
<tr><td>FE 2:</td><td>1,314</td></tr> |
<tr><td>FE 2:</td><td>1,314</td></tr> |
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+ | |||
<tr><td>FE 3:</td><td>1,352</td></tr> |
<tr><td>FE 3:</td><td>1,352</td></tr> |
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+ | |||
<tr><td>FE 4:</td><td>1,389</td></tr> |
<tr><td>FE 4:</td><td>1,389</td></tr> |
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+ | |||
<tr><td>FE 5:</td><td>1,426</td></tr> |
<tr><td>FE 5:</td><td>1,426</td></tr> |
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+ | |||
<tr><td>FE 6:</td><td>1,463</td></tr> |
<tr><td>FE 6:</td><td>1,463</td></tr> |
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+ | |||
<tr><td>FE 7:</td><td>1,500</td></tr> |
<tr><td>FE 7:</td><td>1,500</td></tr> |
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+ | |||
<tr><td>FE 8:</td><td>1,538</td></tr> |
<tr><td>FE 8:</td><td>1,538</td></tr> |
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− | </table> |
+ | </table></td> |
− | </td> |
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<td> |
<td> |
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− | [[ |
+ | [[Creative_Storage]] |
+ | |||
− | <table> |
||
+ | |||
⚫ | |||
+ | |||
− | <tr><td>CS 1:</td><td>416</td></tr> |
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⚫ | |||
+ | |||
<tr><td>CS 2:</td><td>433</td></tr> |
<tr><td>CS 2:</td><td>433</td></tr> |
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+ | |||
<tr><td>CS 3:</td><td>450</td></tr> |
<tr><td>CS 3:</td><td>450</td></tr> |
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+ | |||
<tr><td>CS 4:</td><td>468</td></tr> |
<tr><td>CS 4:</td><td>468</td></tr> |
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+ | |||
<tr><td>CS 5:</td><td>487</td></tr> |
<tr><td>CS 5:</td><td>487</td></tr> |
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+ | |||
<tr><td>CS 6:</td><td>506</td></tr> |
<tr><td>CS 6:</td><td>506</td></tr> |
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+ | |||
<tr><td>CS 7:</td><td>526</td></tr> |
<tr><td>CS 7:</td><td>526</td></tr> |
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+ | |||
<tr><td>CS 8:</td><td>547</td></tr> |
<tr><td>CS 8:</td><td>547</td></tr> |
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− | </table> |
+ | </table></td></tr></table> |
+ | |||
− | </table> |
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+ | ==Fan Art== |
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+ | [[Image:bismarck1.png|thumbnail|left|300px|SketchUp of the Bismarck by [[User:Moros|Moros]].]] |
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+ | [[Image:bismarck2.png|thumbnail|left|300px|SketchUp of the Bismarck by [[User:Moros|Moros]].]] |
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+ | |||
+ | |||
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+ | {{Plane navbox}} |
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+ | [[Category:NeedsUpdate|*]] |
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[[Category:Planes]] |
[[Category:Planes]] |
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[[Category:Tier 8]] |
[[Category:Tier 8]] |
Latest revision as of 22:17, 8 May 2014
Tinkspoit Creations | |
Bismarck | |
Tier 8 Stock | |
Combat | Armor: 10mm Armor Class: 12 Maneuver: 6 Ammo: 2100 rounds Silhouette: 90 |
---|---|
Trading | Cargo: 400 crates Range: 1719 km |
Performance | Max Speed: 180 kph Stall Speed: 80 kph Acceleration: 50 kph/s |
Misc. | Crew: 6 seat(s) CKPH: 72,000 Corner Velocity: 80 kph |
Upgrade Slots | Combat: 10 Engine: 2 Hull: 10 Wing: 10 |
Gun Mounts | Forward: None Rear: 2x Large Turrets Wing: 2x Large Fixed Diagonals: 2x Large Turrets(rear) |
Maintenance and Repair | Cost per %: Ģ 810 Time: 285 minutes |
Disabled Maneuvers |
Immelman,Split S,Loop, Wingover |
Price: Ģ 12,320,000 Availability: Luz, Volstoy, Alpha 12, Alpha 15 |
A fleet of Bismarcks is truly a terror to behold. They can pack enough cargo for long sieges, have a powerful weapons array, and their propellers allow them to do some of the maneuvers typical blimps can't do. It's slow, but hey... it's a zeppelin.
Fighting the Bismarck[]
With the rear thoroughly protected a Bismark is best attacked from it's nose. A quick loop or careful airbreak can allow you to strike it's nose easily; the Bismark is of course still moving towards you, so be careful to evade as most weaker gun arrangements won't take out a Bismark in one pass. The armor class can make it tough for low tier planes, as certain guns will only damage the Bismark with critical hits.
Due to the rear-only arc set up, the Bismark is exceedingly easy to defeat by using either a tailgun or any forward gun that with more reach than the Bismark's (large) arcs.
Skill Level Benefits (Accurate as of 11/29/2009)[]
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Fan Art[]
Planes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Type\Tier | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Combat | - | - | Phantom | - | Seahawk | - | Vengeance | - | Hades | Avenger |
Perf | - | - | Marauder | - | Thor | - | Loki | - | Nova | Ingersoll |
Trade | - | - | Nomad | - | Halifax | - | Bullfrog | Leviathan | KingFisher | |
Upgrade | CR-4P | - | Excelsior | - | Seafire | - | Barracuda | - | Dauntless | Mantis |
Perf/Combat | - | Chapparal | - | Valkyrie | - | Mkii | - | Thunderbolt | - | Havoc |
Combat/Trade | - | Mastiff | - | Bolo | - | Cyclops | - | Barashiki | - | Bismarck |
Perf/Trade | - | KittyHawk | - | Requin | - | Cetacea | - | Lancaster | - | Spectre |