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Bismarck | |
Tier 5 Combat | |
Combat | Armor: 10mm Armor Class: {{{armorclass}}} Maneuver: 6 Ammo: 1756 rounds Silhouette: {{{silhouette}}} |
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Trading | Cargo: 65 crates Range: 1766 km |
Performance | Max Speed: 300 kph Stall Speed: 140 kph Acceleration: 140 kph/s |
Misc. | Crew: 4 seat(s) CKPH: {{{ckph}}} Corner Velocity: {{{cornervel}}} kph |
Upgrade Slots | Combat: None Engine: 1 Hull: 1 Wing: 1 |
Gun Mounts | Forward: None Rear: None Wing: None Diagonals: None |
Maintenance and Repair | Cost per %: Ģ 0 Time: 0 minutes |
Disabled Maneuvers |
None |
Price: Ģ 4,307,861 Availability: Isla di Pisa, Kadath, Olio, Tinkspoit |
A fleet of Bismarcks is truly a terror to behold. They can pack enough cargo for long sieges, have a powerful weapons array, and their propellers allow them to do some of the maneuvers typical blimps can't do. It's slow, but hey... it's a zeppelin.
Available Maneuvers
The Bismarck is unable to perform the Immelman, Split S, Loop and Wingover maneuvers.
Fighting the Bismarck
The Bismarck is indeed a terror to behold for the inexperienced pilot. Planes with rear arcs and decent speed/acceleration should be able to make short work of the Bismarck by flying on its nose; just be ready to accelerate rapidly or use a maneuver to get out of its arcs if it decides to turn or rush forward. Planes with side arcs and high maneuverability may be able to do the same (flying off to the side of its nose). For you pilots flying craft that lack back arcs, you may wish to use Split S or Immelman to make passes through the Bismarck from in front; it may take a while but will lose you less armor. Barrel Roll is not recommended unless you can ensure that you will land outside its arcs upon finishing the maneuver. Whatever you do, avoid slugging it out with a Bismarck; it has high armor and firepower.