The Skybrary
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===Dogs===
 
===Dogs===
 
<gallery>
 
<gallery>
Image:Right_Dog_crew.png|Right Dog
+
Image:Right_Dog_crew.png|Dog Man
 
Image:Collie_crew.png|Collie
 
Image:Collie_crew.png|Collie
 
Image:Dingo_crew.png|Dingo
 
Image:Dingo_crew.png|Dingo

Revision as of 08:35, 12 February 2009

Moose face

To hire crew, talk with the moose in the Tavern.

Crew are various NPC's within the game that provide different benefits when you hire them. They can be hired at any skyland's tavern from the moose bartender, and cost 50000Ģ. Different crafts have different crew capacities, and Tier 0 planes cannot carry crew.

Traders

Traders help find the best deals. They reduce the buy and sell tax of transactions and can salvage after a combat to increase your bounty. The maximum number of effective traders you can have is 2. Traders level up with trade points. Traders provide approximately double the discount when Trading paper or steel (these two goods are not covered by a Trading skill on the Skill Tree).[1]

Trader Level 1 2 3 4 5 6 7 8 9 10
Tax Reduction
at Full Morale
for steel & paper goods
3.2% 6.4% 9.6% 12.4% 16% 19.2% 22.4% 25.6% 28.8% 32%
Tax Reduction
at Full Morale
for all other goods
1.6% 3.2% 4.8% 6.4% 8% 9.6% 11.2% 12.8% 14.4% 16%
Salvage
Bonus
(Full
Morale)
1.25% 2.5% 3.75% 5%

[verify me]

Mechanics

Hiring mechanic

Hiring a Mechanic in the Tavern.

Mechanics help repair your plane's armor between combats, and keep it together during combat. Mechanics can also help scavenge for gun mods after combat. The maximum number of effective mechanics you can have is 2. Mechanics level up with combat and flight points.

In-flight repairs are calculated based on combat logs. Each time a combat queues, its time-stamp is stored. Then, at the begining of each fight, the mechanic repairs a certain amount of armor based on the amount of time between when the current combat and the one before it. (Note: The time used is when the combats were QUEUED, not when they were fought.)

Diplomats

Hiring diplomat

Hiring a Diplomat in the Tavern.

Diplomats increase the payout of missions, reduce bribe costs, and can negotiate to prevent some cargo loss when raided by pirates. The maximum number of effective diplomats you can have is 2. Diplomats level a small amount with flight, combat, and trade points, and a large amount from reputation points.

Diplomat Level 1 2 3 4 5 6 7 8 9 10
Influence and Gold
added at Full Morale
2% 4% 6% 8% 10% 12% 14% 16% 18% 20%

[verify me]

Navigators

Hiring navigator

Hiring a Navigator in the Tavern.

Navigators can plot courses that either keep you out of trouble or throw you headfirst into it. While their risky/safe flights may initially take longer than a regular flight, they'll get faster as they level up. The maximum number of effective navigators you can have is 1. Navigators level up with flight points.
They can also increase encounter rates on hunts.[verify me]

Navigator Level 1 2 3 4 5 6 7 8 9 10
"Risky" Flight Time +5% +1% -3% -10% -15% -20% -25% -30% -35% -40% (Probably)
"Safe" Flight Time +4% (+-)0% -4% -11% -16% -21% -26% -31% -36% -41% (Probably)


Upkeep, Experience, and Morale

Crew card

A sample "Crew Card".

Crew members will only do their jobs properly if they're kept happy. All crew have an initial salary of 250Ģ per day. Daily wages increase with crew members' skill level (see below). Crew members will not take split bounty/profit payment if they're fully satisfied (aka 'King-Slime Happy'[1] as in the "sample Crew Card" here), but they will always take wage payments (if you have less than 10000Ģ, they'll not accept wage payments; leaving you a small buffer to ensure you don't get into a tight spot[2]).

Typically, as long as they get paid and do not become injured in combat (they heal on their own if so), they'll stay King-Slime Happy and continue to help you. Having a high Leadership skill will help keep crew happy, if they otherwise aren't, even after being paid. Crew Levels are currently "capped" at 10.[3]


Crew Level 1 2 3 4 5 6 7 8 9 10
Daily Salary 250Ģ 500Ģ 1000Ģ 1500Ģ 2000Ģ 2500Ģ 3000Ģ 3500Ģ
EXP. for Next Level (Trader) 100 300 900 2500 6500 20000 45000 160000 400000 N/A
EXP. for Next Level (Navigator) 100 300 1000 2500 5000 10000 25000 ????? ?????? N/A
EXP. for Next Level (Other) 150 400 1000 2500 6000 15000 35000 80000 160000 N/A


Distribution of Crew Types

The chance of finding each crew type varies depending on the skyland. Navigators can be especially difficult to find, but are more frequently available on Islo, Eltsina and Fuseli.

Species

Though the art is unquestionably superb, the species are not always entirely obvious. Note that there are, possibly, hundreds of possible palette combinations of Crew members. The list below is just a sample of what each species looks like.

Cats

Dogs

Other

See Also

References