The Skybrary
 
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== Traders ==
 
== Traders ==
Traders are the most common crew members and, as their name suggests, help with trading. They can reduce your buy and sell tax. Traders provide approximately double the discount when [[Trading]] paper or steel (these two goods are not covered by a Trading skill on the [[:Category:Skills|Skill Tree]]).<ref>http://skyrates.net/forum/viewtopic.php?t=2273</ref>
+
Traders help find the best deals. They reduce the buy and sell tax of transactions and can salvage after a combat to increase your bounty (see [[Combat_Levels_and_Bounty#Manual_Combat|Combat Levels and Bounty]]). The maximum number of effective traders you can have is 2. Traders level up with trade points. Traders provide approximately double the discount when [[Trading]] paper or steel (these two goods are not covered by a Trading skill on the [[:Category:Skills|Skill Tree]]).<ref>http://skyrates.net/forum/viewtopic.php?t=2273</ref>
   
 
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|-
 
|-
 
! Tax Reduction<br>at Full Morale<br>for steel & paper goods
 
! Tax Reduction<br>at Full Morale<br>for steel & paper goods
| 6% || 12% || 19% || 26% || 33% || 39% || 46% || 52% || 59% || 66%
+
| 3.2% || 6.4% || 9.6% || 12.4% || 16% || 19.2% || 22.4% || 25.6% || 28.8% || 32%
 
|-
 
|-
 
! Tax Reduction<br>at Full Morale<br>for all other goods
 
! Tax Reduction<br>at Full Morale<br>for all other goods
| 3% || 6% || 9% || 13% || 16% || 19% || 23% || 26% || 29% || 33%
+
| 1.6% || 3.2% || 4.8% || 6.4% || 8% || 9.6% || 11.2% || 12.8% || 14.4% || 16%
  +
|-
|}<br clear="all" />
 
  +
! Salvage<br>Bonus<br>(Full<br>Morale)
 
  +
| 1.25% || 2.5% || 3.75% || 5% || 6.25% || 7.5% || 8.75% || 10% || 11.25% || 12.5%
==== Changes in Version 2.4 ====
 
  +
|}<br clear="all" />
In Skyrates 2.4, Traders can collect an extra bounty from combats in the form of salvage.
 
   
 
== Mechanics ==
 
== Mechanics ==
 
[[Image:hiring_mechanic.png|thumbnail|right|400px|Hiring a Mechanic in the Tavern.]]
 
[[Image:hiring_mechanic.png|thumbnail|right|400px|Hiring a Mechanic in the Tavern.]]
  +
Mechanics help your plane's [[Condition]] from dropping too quickly, and keep it together during combat. Mechanics can also help scavenge for gun mods after combat. The maximum number of effective mechanics you can have is 2. Mechanics level up with combat and flight points.
Mechanics repair your craft while in flight, as well as reducing the damage taken during combat and increasing combat bounties.
 
   
  +
<br clear="all" />
In-flight repairs are calculated based on combat logs. Each time a combat queues, its time-stamp is stored. Then, at the begining of each fight, the mechanic repairs a certain amount of armor based on the amount of time between when the current combat and the one before it. (Note: The time used is when the combats were QUEUED, not when they were fought.)<br clear="all" />
 
   
 
== Diplomats ==
 
== Diplomats ==
 
[[Image:hiring_diplomat.jpg|thumbnail|right|400px|Hiring a Diplomat in the Tavern.]]
 
[[Image:hiring_diplomat.jpg|thumbnail|right|400px|Hiring a Diplomat in the Tavern.]]
Diplomats improve the quality of mission rewards by raising both influence and cash payouts, reduce the amount needed to bribe pirates, and help lower the amount of cargo forfeited in the event that you lose a combat. They gain experience from assisting with missions, combats and, oddly, trades.<ref>http://skyrates.net/forum/viewtopic.php?t=2364</ref><br clear="all" />
+
Diplomats increase the payout of missions, reduce bribe costs, and can negotiate to prevent some cargo loss when raided by pirates. The maximum number of effective diplomats you can have is 2. Diplomats level a small amount with flight, combat, and trade points, and a large amount from reputation points.<br clear="all" />
   
 
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|-
 
|-
 
! Influence and Gold <br> added at Full Morale
 
! Influence and Gold <br> added at Full Morale
| 4% || 8%|| 12% || 16%{{verify}} || 20%{{verify}} || 24% || 28% || 32% || 36% || 39%
+
| 2% || 4%|| 6% || 8% || 10% || 12% || 14% || 16% || 18% || 20%
 
|}<br clear="all" />
 
|}<br clear="all" />
   
 
== Navigators ==
 
== Navigators ==
 
[[Image:hiring_navigator.png|thumbnail|right|400px|Hiring a Navigator in the Tavern.]]
 
[[Image:hiring_navigator.png|thumbnail|right|400px|Hiring a Navigator in the Tavern.]]
  +
Navigators can plot courses that either keep you out of trouble or throw you headfirst into it. While their risky/safe flights may initially take longer than a regular flight, they'll get faster as they level up. The maximum number of effective navigators you can have is 1. Navigators level up with flight points.<br> <br clear="all" />
The most recent addition to the crew lineup, Navigators give you more selections in planning flights. At lower experience levels, Navigators slow flights down; flight legs will take longer than usual. As their level increases, they will gradually become more skilled and will start significantly reducing flight times.<ref>http://skyrates.net/forum/viewtopic.php?t=2168</ref> They can get you where you're going faster with a higher number of pirate encounters, or with fewer encounters. They can also increase encounter rates on hunts. <br clear="all" />
 
   
 
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== Upkeep, Experience, and Morale ==
 
== Upkeep, Experience, and Morale ==
 
[[Image:crew_card.png|thumbnail|right|300px|A sample "Crew Card".]]
 
[[Image:crew_card.png|thumbnail|right|300px|A sample "Crew Card".]]
Crew members will only do their jobs properly if they're kept happy. All crew have an initial salary of 500Ģ per day. Daily wages increase with crew members' skill level (see below), but decrease with advancements in the [[Leadership]] skill. Crew members will not take split bounty/profit payment if they're fully satisfied (aka 'King-Slime Happy'[http://en.wikipedia.org/wiki/Slime_%28Dragon_Quest%29] as in the "sample Crew Card" here), but they will always take wage payments (if you have less than 10000Ģ, they'll not accept wage payments; leaving you a small buffer to ensure you don't get into a tight spot<ref>http://skyrates.net/forum/viewtopic.php?t=2068</ref>).
+
Crew members will only do their jobs properly if they're kept happy. All crew have an initial salary of 250Ģ per day. Daily wages increase with crew members' skill level (see below). Crew members will not take split bounty/profit payment if they're fully satisfied (aka 'King-Slime Happy'[http://en.wikipedia.org/wiki/Slime_%28Dragon_Quest%29] as in the "sample Crew Card" here), but they will always take wage payments (if you have less than 10000Ģ, they'll not accept wage payments; leaving you a small buffer to ensure you don't get into a tight spot<ref>http://skyrates.net/forum/viewtopic.php?t=2068</ref>).
   
 
Typically, as long as they get paid and do not become injured in combat (they heal on their own if so), they'll stay King-Slime Happy and continue to help you. Having a high [[Leadership]] skill will help keep crew happy, if they otherwise aren't, even after being paid. Crew Levels are currently "capped" at 10.<ref>http://skyrates.net/forum/viewtopic.php?p=17398</ref>
 
Typically, as long as they get paid and do not become injured in combat (they heal on their own if so), they'll stay King-Slime Happy and continue to help you. Having a high [[Leadership]] skill will help keep crew happy, if they otherwise aren't, even after being paid. Crew Levels are currently "capped" at 10.<ref>http://skyrates.net/forum/viewtopic.php?p=17398</ref>
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|-
 
|-
 
! Daily Salary
 
! Daily Salary
| 500Ģ || 1000Ģ || 2000Ģ || 3000Ģ || 4500Ģ || 5500Ģ || 6500Ģ || 8000Ģ || 9000Ģ || 10000Ģ
+
| 250Ģ || 500Ģ || 1000Ģ || 1500Ģ || 2000Ģ || 2500Ģ || 3000Ģ || 3500Ģ || 4000Ģ || 4500Ģ
 
|-
 
|-
 
! EXP. for Next Level (Trader)
 
! EXP. for Next Level (Trader)
| ??? || ??? || 900 || ???? || 6500 || ????? || ????? || ????? || ?????? || N/A
+
| 100 || 300 || 900 || 2500 || 6500 || 20000 || 45000 || 160000 || 400000 || N/A
 
|-
 
|-
 
! EXP. for Next Level (Navigator)
 
! EXP. for Next Level (Navigator)
| 100 || ??? || 1000 || 2500 || 5000 || ????? || ????? || ????? || ?????? || N/A
+
| 100 || 300 || 1000 || 2500 || 5000 || 10000 || 25000 || 50000 || ?????? || N/A
 
|-
 
|-
 
! EXP. for Next Level (Other)
 
! EXP. for Next Level (Other)
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== Multiple Crew Members of the Same Type? ==
 
  +
! XP Rates !! XP/CP !! XP/FP !! XP/TP !! XP/5K Inf
<p>Additional benefits can be realized by hiring two crew members of the same type, but not all types will "double" in effectiveness.<ref>http://skyrates.net/forum/viewtopic.php?t=2154</ref> A second Navigator, for example, only gives you about an extra 1% per level (although this may be a bug<ref>http://skyrates.net/forum/viewtopic.php?t=2643</ref>). A second trader does have an effect, but both Traders will record only one entry in your Crew Log. This can be misleading because a second Trader lowers taxes by a much lower amount (about 1% a level?) than the first Trader. If you fight many combats, Mechanics may be the most helpful crew to stack. Diplomats can also be stacked, but the effectiveness of doing so is not yet known. No additional advantage is gained by hiring more than two of the same type of crew member.<ref>http://skyrates.net/forum/viewtopic.php?t=2508</ref></p>
 
  +
|-
<p>Research into how Crew members work, and work together, is being collected and posted here on the Skybrary. Share your observations and theories to help [[Crew/Deconstructing Crew|Deconstruct Crew]].</p>
 
  +
! Diplomat
  +
| 1 || 1 || 1 || 6
  +
|-
  +
! Mechanic
  +
| 5 || 4 || - || -
  +
|-
  +
! Navigator
  +
| - || 9 || - || -
  +
|-
  +
! Trader
  +
| - || - || 9 || -
  +
|}
   
 
== Distribution of Crew Types ==
  +
<p>The chance of finding each crew type varies depending on the skyland, with capitals tending to be the most specialized. [[Arcadia]] averages 1.2 Diplomats per visit, [[Eltsina (skyland)|Eltsina]] 1.4 Traders per visit, [[Fuseli (skyland)|Fuseli]] 1.1 Mechanics per visit, [[Islo (skyland)|Islo]] 0.95 Navigators per visit, and [[Lhasa]] 0.88 Diplomats per visit.</p>
   
  +
<p>Mechanics can be most frequently found on [[Fuseli (skyland)|Fuseli]], [[Midgard]], [[Isla di Pisa]], and [[Jordan]]. Traders can be found most frequently on [[Eltsina (skyland)|Eltsina]], [[Luz]], [[Steppe]], and [[Sharif]]. Diplomats can be found most frequently on [[Tinkspoit]], [[Arcadia]], [[Lhasa]], and [[Alpha 13]]. Navigators are especially difficult to find, with 14 skylands having never been seen to offer a Navigator, but they can be found most frequently on [[Islo]], [[Alpha 11]], [[Alpha 10]], and [[Valvia]].</p>
Multiple Traders: Both level 8, Tax Reduction is 63%. One gained a level, tax reduction is only 66%, so there is a hardlimit.<br>
 
Multiple Navigators: Level 7 and level 6, Flight Reduction is 32% for safe flight.
 
   
  +
<p>The following chart is an initial look at the prevalence of crew types on various skylands. The percentages are the odds that a particular type of crew will be present upon a single visit. Since up to two crew members are available at each landing, the theoretical maximum value is 200%, while a random distribution would give an average of 50%. The chart also shows the average number of crew members available upon each landing. Skylands with 20 landings' worth data reported are considered to have a "good" amount data, while those with less than 20 observations need "more" in order to be considered well-represented. Please consider aiding this effort by adding to the chart in the [https://docs.google.com/spreadsheet/ccc?key=0ApsOy0I9RTBrdGNQZWJXc3I2clU2YnUxR2p0c1dqN3c#gid=60 2.5 Compendium] whenever you're in the Tavern.</p>
== Distribution of Crew Types ==
 
  +
<p>The chance of finding each crew type varies depending on the skyland. Navigators can be especially difficult to find, but are more frequently available on [[Islo (skyland)|Islo]], [[Eltsina (skyland)|Eltsina]], and likely [[Fuseli (skyland)|Fuseli]]. Diplomats are more commonly found outside of the core skylands. <ref>http://skyrates.net/forum/viewtopic.php?t=2713</ref>
 
  +
{{brclearall}}
  +
{| border="1" cellpadding="5" cellspacing="0" style="float:none; width: 250px; font-size: 90%; text-align: center; background:#f5f5f5;"
  +
! Skyland !! Mechanic !! Trader !! Diplomat !! Navigator !! # of Crew !! More data?
  +
|-
  +
! Aleut
  +
| 48% || 64% || 48% || 25% || 1.84 || Good
  +
|-
  +
! ALPHA 1
  +
| 25% || 25% || 25% || 75% || 1.50 || More
  +
|-
  +
! ALPHA 2
  +
| 68% || 68% || 27% || 0% || 1.63 || Good
  +
|-
  +
! ALPHA 3
  +
| 0% || 50% || 50% || 25% || 1.25 || More
  +
|-
  +
! ALPHA 4
  +
| 22% || 44% || 67% || 25% || 1.56 || More
  +
|-
  +
! ALPHA 5
  +
| 93% || 33% || 47% || 0% || 1.73 || More
  +
|-
  +
! ALPHA 6
  +
| 43% || 71% || 14% || 43% || 1.71 || More
  +
|-
  +
! ALPHA 7
  +
| 40% || 20% || 40% || 40% || 1.40 || More
  +
|-
  +
! ALPHA 8
  +
| 75% || 25% || 50% || 25% || 1.75 || More
  +
|-
  +
! ALPHA 9
  +
| 60% || 100% || 20% || 20% || 2.00 || More
  +
|-
  +
! ALPHA 10
  +
| 31% || 23% || 46% || 62% || 1.62 || More
  +
|-
  +
! ALPHA 11
  +
| 22% || 33% || 67% || 67% || 1.89 || More
  +
|-
  +
! ALPHA 12
  +
| 55% || 36% || 27% || 45% || 1.64 || More
  +
|-
  +
! ALPHA 13
  +
| 44% || 25% || 75% || 31% || 1.75 || More
  +
|-
  +
! ALPHA 14
  +
| 0% || 33% || 133% || 33% || 2.00 || More
  +
|-
  +
! ALPHA 15
  +
| 67% || 33% || 0% || 67% || 1.67 || More
  +
|-
  +
! ALPHA 16
  +
| 31% || 38% || 44% || 50% || 1.63 || More
  +
|-
  +
! ALPHA 17
  +
| 56% || 72% || 17% || 44% || 1.89 || More
  +
|-
  +
! Arcadia
  +
| 0% || 0% || 120% || 52% || 1.72 || Good
  +
|-
  +
! Cidade
  +
| 53% || 21% || 65% || 35% || 1.74 || Good
  +
|-
  +
! Earthbreach
  +
| 67% || 50% || 17% || 33% || 1.67 || More
  +
|-
  +
! Echo
  +
| 73% || 36% || 64% || 0% || 1.73 || More
  +
|-
  +
! Eltsina
  +
| 5% || 143% || 38% || 0% || 1.86 || Good
  +
|-
  +
! Fuseli
  +
| 114% || 24% || 0% || 33% || 1.71 || Good
  +
|-
  +
! Getty
  +
| 39% || 36% || 61% || 18% || 1.54 || Good
  +
|-
  +
! Goldenrod
  +
| 33% || 60% || 40% || 33% || 1.67 || More
  +
|-
  +
! Gonk
  +
| 53% || 50% || 47% || 25% || 1.75 || Good
  +
|-
  +
! Grottopolis
  +
| 25% || 25% || 25% || 25% || 1.00 || More
  +
|-
  +
! Isla di Pisa
  +
| 96% || 70% || 0% || 0% || 1.67 || Good
  +
|-
  +
! Islo
  +
| 74% || 0% || 11% || 96% || 1.79 || More
  +
|-
  +
! Jordan
  +
| 94% || 56% || 0% || 0% || 1.50 || More
  +
|-
  +
! Juliet
  +
| 33% || 0% || 33% || 100% || 1.67 || More
  +
|-
  +
! Kadath
  +
| 55% || 9% || 73% || 36% || 1.73 || More
  +
|-
  +
! Leng
  +
| 31% || 26% || 74% || 43% || 1.74 || Good
  +
|-
  +
! Lhasa
  +
| 41% || 0% || 88% || 35% || 1.65 || More
  +
|-
  +
! Luz
  +
| 69% || 100% || 0% || 0% || 1.69 || More
  +
|-
  +
! Midgard
  +
| 111% || 67% || 0% || 0% || 1.78 || More
  +
|-
  +
! New Hovlund
  +
| 37% || 43% || 62% || 33% || 1.75 || Good
  +
|-
  +
! Olio
  +
| 80% || 40% || 0% || 0% || 1.20 || More
  +
|-
  +
! Phillipia
  +
| 43% || 71% || 71% || 0% || 1.86 || More
  +
|-
  +
! Romeo
  +
| 0% || 200% || 0% || 0% || 2.00 || More
  +
|-
  +
! Sharif
  +
| 38% || 85% || 23% || 15% || 1.62 || More
  +
|-
  +
! Shriebeck
  +
| 86% || 64% || 19% || 0% || 1.69 || Good
  +
|-
  +
! Steppe
  +
| 81% || 94% || 0% || 0% || 1.75 || Good
  +
|-
  +
! Tehras
  +
| 67% || 100% || 33% || 0% || 2.00 || More
  +
|-
  +
! Tinkspoit
  +
| 25% || 13% || 1.25% || 31% || 1.94 || More
  +
|-
  +
! Tortuga
  +
| 67% || 33% || 33% || 67% || 2.00 || More
  +
|-
  +
! Uurwerk
  +
| 36% || 18% || 45% || 45% || 1.45 || More
  +
|-
  +
! Valvia
  +
| 25% || 33% || 67% || 58% || 1.83 || More
  +
|-
  +
! Volstoy
  +
| 50% || 50% || 50% || 50% || 2.00 || More
 
|}<br clear="all" />
  +
  +
==Species==
  +
Though the art is unquestionably superb, the species are not always entirely obvious. There are usually two to three color combinations for each of these types; the list below is just a sample of what each species looks like. Also note that possibly personalities are based on crew species, so it may not always be possible to get the exact crew species and personality you want.
  +
  +
===Cats===
  +
<gallery>
  +
Image:Caracal_crew.png|Caracal
  +
Image:Cat_Boy_crew.png|Cat Boy
  +
Image:Chevron_Cat_crew.png|Chevron Cat
  +
Image:Lynx_crew.png|Lynx
  +
Image:Pirate_Kitty_crew.png|Pirate Kitty
  +
</gallery>
  +
  +
===Dogs===
  +
<gallery>
  +
Image:Right_Dog_crew.png|Dog Man
  +
Image:Collie_crew.png|Collie
  +
Image:Dingo_crew.png|Dingo
  +
</gallery>
  +
  +
===Other===
  +
<gallery>
  +
Image:Sloth_crew.png|Sloth
  +
Image:Raccoon_crew.png|Raccoon
  +
Image:Bear_crew.png|Bear
  +
Image:Elephant_crew.png|Elephant
  +
Image:Lemur_crew.png|Lemur
  +
Image:Armadillo_crew.png|Armadillo
  +
Image:Camel_crew.png|Camel
  +
Image:Seal_crew.png|Seal
  +
Image:Bull_crew.png|Bull
  +
Image:Platypus_crew.png|Platypus
  +
Image:Rat_crew.png|Rat
  +
Image:Bunny_crew.png|Bunny
  +
Image:Deer_crew.png|Deer
  +
Image:Antelope_crew.png|Antelope
  +
</gallery>
   
 
==See Also==
 
==See Also==
 
*[[Leadership]]
 
*[[Leadership]]
 
*[[Deconstructing Crew]]
 
*[[Deconstructing Crew]]
  +
*[[Crew Names]]
   
 
== References ==
 
== References ==
 
{{reflist}}
 
{{reflist}}
   
  +
==External links==
  +
* [http://skyrates.net/crs.php Crewmate Reunion Services]
 
[[Category:Crew|*]]
 
[[Category:Crew|*]]

Latest revision as of 20:26, 3 August 2014

Moose face

To hire crew, talk with the moose in the Tavern.

Crew are various NPC's within the game that provide different benefits when you hire them. They can be hired at any skyland's tavern from the moose bartender, and cost 50000Ģ. Different crafts have different crew capacities, and Tier 0 planes cannot carry crew.

Traders[]

Traders help find the best deals. They reduce the buy and sell tax of transactions and can salvage after a combat to increase your bounty (see Combat Levels and Bounty). The maximum number of effective traders you can have is 2. Traders level up with trade points. Traders provide approximately double the discount when Trading paper or steel (these two goods are not covered by a Trading skill on the Skill Tree).[1]

Trader Level 1 2 3 4 5 6 7 8 9 10
Tax Reduction
at Full Morale
for steel & paper goods
3.2% 6.4% 9.6% 12.4% 16% 19.2% 22.4% 25.6% 28.8% 32%
Tax Reduction
at Full Morale
for all other goods
1.6% 3.2% 4.8% 6.4% 8% 9.6% 11.2% 12.8% 14.4% 16%
Salvage
Bonus
(Full
Morale)
1.25% 2.5% 3.75% 5% 6.25% 7.5% 8.75% 10% 11.25% 12.5%


Mechanics[]

Hiring mechanic

Hiring a Mechanic in the Tavern.

Mechanics help your plane's Condition from dropping too quickly, and keep it together during combat. Mechanics can also help scavenge for gun mods after combat. The maximum number of effective mechanics you can have is 2. Mechanics level up with combat and flight points.


Diplomats[]

Hiring diplomat

Hiring a Diplomat in the Tavern.

Diplomats increase the payout of missions, reduce bribe costs, and can negotiate to prevent some cargo loss when raided by pirates. The maximum number of effective diplomats you can have is 2. Diplomats level a small amount with flight, combat, and trade points, and a large amount from reputation points.

Diplomat Level 1 2 3 4 5 6 7 8 9 10
Influence and Gold
added at Full Morale
2% 4% 6% 8% 10% 12% 14% 16% 18% 20%


Navigators[]

Hiring navigator

Hiring a Navigator in the Tavern.

Navigators can plot courses that either keep you out of trouble or throw you headfirst into it. While their risky/safe flights may initially take longer than a regular flight, they'll get faster as they level up. The maximum number of effective navigators you can have is 1. Navigators level up with flight points.

Navigator Level 1 2 3 4 5 6 7 8 9 10
"Risky" Flight Time +5% +1% -3% -10% -15% -20% -25% -30% -35% -40% (Probably)
"Safe" Flight Time +4% (+-)0% -4% -11% -16% -21% -26% -31% -36% -41% (Probably)


Upkeep, Experience, and Morale[]

Crew card

A sample "Crew Card".

Crew members will only do their jobs properly if they're kept happy. All crew have an initial salary of 250Ģ per day. Daily wages increase with crew members' skill level (see below). Crew members will not take split bounty/profit payment if they're fully satisfied (aka 'King-Slime Happy'[1] as in the "sample Crew Card" here), but they will always take wage payments (if you have less than 10000Ģ, they'll not accept wage payments; leaving you a small buffer to ensure you don't get into a tight spot[2]).

Typically, as long as they get paid and do not become injured in combat (they heal on their own if so), they'll stay King-Slime Happy and continue to help you. Having a high Leadership skill will help keep crew happy, if they otherwise aren't, even after being paid. Crew Levels are currently "capped" at 10.[3]


Crew Level 1 2 3 4 5 6 7 8 9 10
Daily Salary 250Ģ 500Ģ 1000Ģ 1500Ģ 2000Ģ 2500Ģ 3000Ģ 3500Ģ 4000Ģ 4500Ģ
EXP. for Next Level (Trader) 100 300 900 2500 6500 20000 45000 160000 400000 N/A
EXP. for Next Level (Navigator) 100 300 1000 2500 5000 10000 25000 50000 ?????? N/A
EXP. for Next Level (Other) 150 400 1000 2500 6000 15000 35000 80000 160000 N/A


XP Rates XP/CP XP/FP XP/TP XP/5K Inf
Diplomat 1 1 1 6
Mechanic 5 4 - -
Navigator - 9 - -
Trader - - 9 -

Distribution of Crew Types[]

The chance of finding each crew type varies depending on the skyland, with capitals tending to be the most specialized. Arcadia averages 1.2 Diplomats per visit, Eltsina 1.4 Traders per visit, Fuseli 1.1 Mechanics per visit, Islo 0.95 Navigators per visit, and Lhasa 0.88 Diplomats per visit.

Mechanics can be most frequently found on Fuseli, Midgard, Isla di Pisa, and Jordan. Traders can be found most frequently on Eltsina, Luz, Steppe, and Sharif. Diplomats can be found most frequently on Tinkspoit, Arcadia, Lhasa, and Alpha 13. Navigators are especially difficult to find, with 14 skylands having never been seen to offer a Navigator, but they can be found most frequently on Islo, Alpha 11, Alpha 10, and Valvia.

The following chart is an initial look at the prevalence of crew types on various skylands. The percentages are the odds that a particular type of crew will be present upon a single visit. Since up to two crew members are available at each landing, the theoretical maximum value is 200%, while a random distribution would give an average of 50%. The chart also shows the average number of crew members available upon each landing. Skylands with 20 landings' worth data reported are considered to have a "good" amount data, while those with less than 20 observations need "more" in order to be considered well-represented. Please consider aiding this effort by adding to the chart in the 2.5 Compendium whenever you're in the Tavern.



Skyland Mechanic Trader Diplomat Navigator # of Crew More data?
Aleut 48% 64% 48% 25% 1.84 Good
ALPHA 1 25% 25% 25% 75% 1.50 More
ALPHA 2 68% 68% 27% 0% 1.63 Good
ALPHA 3 0% 50% 50% 25% 1.25 More
ALPHA 4 22% 44% 67% 25% 1.56 More
ALPHA 5 93% 33% 47% 0% 1.73 More
ALPHA 6 43% 71% 14% 43% 1.71 More
ALPHA 7 40% 20% 40% 40% 1.40 More
ALPHA 8 75% 25% 50% 25% 1.75 More
ALPHA 9 60% 100% 20% 20% 2.00 More
ALPHA 10 31% 23% 46% 62% 1.62 More
ALPHA 11 22% 33% 67% 67% 1.89 More
ALPHA 12 55% 36% 27% 45% 1.64 More
ALPHA 13 44% 25% 75% 31% 1.75 More
ALPHA 14 0% 33% 133% 33% 2.00 More
ALPHA 15 67% 33% 0% 67% 1.67 More
ALPHA 16 31% 38% 44% 50% 1.63 More
ALPHA 17 56% 72% 17% 44% 1.89 More
Arcadia 0% 0% 120% 52% 1.72 Good
Cidade 53% 21% 65% 35% 1.74 Good
Earthbreach 67% 50% 17% 33% 1.67 More
Echo 73% 36% 64% 0% 1.73 More
Eltsina 5% 143% 38% 0% 1.86 Good
Fuseli 114% 24% 0% 33% 1.71 Good
Getty 39% 36% 61% 18% 1.54 Good
Goldenrod 33% 60% 40% 33% 1.67 More
Gonk 53% 50% 47% 25% 1.75 Good
Grottopolis 25% 25% 25% 25% 1.00 More
Isla di Pisa 96% 70% 0% 0% 1.67 Good
Islo 74% 0% 11% 96% 1.79 More
Jordan 94% 56% 0% 0% 1.50 More
Juliet 33% 0% 33% 100% 1.67 More
Kadath 55% 9% 73% 36% 1.73 More
Leng 31% 26% 74% 43% 1.74 Good
Lhasa 41% 0% 88% 35% 1.65 More
Luz 69% 100% 0% 0% 1.69 More
Midgard 111% 67% 0% 0% 1.78 More
New Hovlund 37% 43% 62% 33% 1.75 Good
Olio 80% 40% 0% 0% 1.20 More
Phillipia 43% 71% 71% 0% 1.86 More
Romeo 0% 200% 0% 0% 2.00 More
Sharif 38% 85% 23% 15% 1.62 More
Shriebeck 86% 64% 19% 0% 1.69 Good
Steppe 81% 94% 0% 0% 1.75 Good
Tehras 67% 100% 33% 0% 2.00 More
Tinkspoit 25% 13% 1.25% 31% 1.94 More
Tortuga 67% 33% 33% 67% 2.00 More
Uurwerk 36% 18% 45% 45% 1.45 More
Valvia 25% 33% 67% 58% 1.83 More
Volstoy 50% 50% 50% 50% 2.00 More


Species[]

Though the art is unquestionably superb, the species are not always entirely obvious. There are usually two to three color combinations for each of these types; the list below is just a sample of what each species looks like. Also note that possibly personalities are based on crew species, so it may not always be possible to get the exact crew species and personality you want.

Cats[]

Dogs[]

Other[]

See Also[]

References[]

External links[]