The Skybrary
 
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== Mechanics ==
 
== Mechanics ==
 
[[Image:hiring_mechanic.png|thumbnail|right|400px|Hiring a Mechanic in the Tavern.]]
 
[[Image:hiring_mechanic.png|thumbnail|right|400px|Hiring a Mechanic in the Tavern.]]
Mechanics help your plane's condition from dropping too quickly, and keep it together during combat. Mechanics can also help scavenge for gun mods after combat. The maximum number of effective mechanics you can have is 2. Mechanics level up with combat and flight points.
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Mechanics help your plane's [[Condition]] from dropping too quickly, and keep it together during combat. Mechanics can also help scavenge for gun mods after combat. The maximum number of effective mechanics you can have is 2. Mechanics level up with combat and flight points.
   
 
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! Influence and Gold <br> added at Full Morale
 
! Influence and Gold <br> added at Full Morale
 
| 2% || 4%|| 6% || 8% || 10% || 12% || 14% || 16% || 18% || 20%
 
| 2% || 4%|| 6% || 8% || 10% || 12% || 14% || 16% || 18% || 20%
|}{{verify}}<br clear="all" />
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|}<br clear="all" />
   
 
== Navigators ==
 
== Navigators ==
 
[[Image:hiring_navigator.png|thumbnail|right|400px|Hiring a Navigator in the Tavern.]]
 
[[Image:hiring_navigator.png|thumbnail|right|400px|Hiring a Navigator in the Tavern.]]
Navigators can plot courses that either keep you out of trouble or throw you headfirst into it. While their risky/safe flights may initially take longer than a regular flight, they'll get faster as they level up. The maximum number of effective navigators you can have is 1. Navigators level up with flight points.<br>
+
Navigators can plot courses that either keep you out of trouble or throw you headfirst into it. While their risky/safe flights may initially take longer than a regular flight, they'll get faster as they level up. The maximum number of effective navigators you can have is 1. Navigators level up with flight points.<br> <br clear="all" />
They can also increase encounter rates on hunts.{{verify}} <br clear="all" />
 
   
 
{| border="1" cellpadding="5" cellspacing="0" style="float:none; width: 500px; font-size: 90%; text-align: center; background:#f5f5f5;"
 
{| border="1" cellpadding="5" cellspacing="0" style="float:none; width: 500px; font-size: 90%; text-align: center; background:#f5f5f5;"
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== Distribution of Crew Types ==
 
== Distribution of Crew Types ==
<p>The chance of finding each crew type varies depending on the skyland. Navigators can be especially difficult to find, but are more frequently available on [[Islo (skyland)|Islo]], [[Eltsina (skyland)|Eltsina]] and [[Fuseli (skyland)|Fuseli]].
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<p>The chance of finding each crew type varies depending on the skyland, with capitals tending to be the most specialized. [[Arcadia]] averages 1.2 Diplomats per visit, [[Eltsina (skyland)|Eltsina]] 1.4 Traders per visit, [[Fuseli (skyland)|Fuseli]] 1.1 Mechanics per visit, [[Islo (skyland)|Islo]] 0.95 Navigators per visit, and [[Lhasa]] 0.88 Diplomats per visit.</p>
  +
  +
<p>Mechanics can be most frequently found on [[Fuseli (skyland)|Fuseli]], [[Midgard]], [[Isla di Pisa]], and [[Jordan]]. Traders can be found most frequently on [[Eltsina (skyland)|Eltsina]], [[Luz]], [[Steppe]], and [[Sharif]]. Diplomats can be found most frequently on [[Tinkspoit]], [[Arcadia]], [[Lhasa]], and [[Alpha 13]]. Navigators are especially difficult to find, with 14 skylands having never been seen to offer a Navigator, but they can be found most frequently on [[Islo]], [[Alpha 11]], [[Alpha 10]], and [[Valvia]].</p>
  +
  +
<p>The following chart is an initial look at the prevalence of crew types on various skylands. The percentages are the odds that a particular type of crew will be present upon a single visit. Since up to two crew members are available at each landing, the theoretical maximum value is 200%, while a random distribution would give an average of 50%. The chart also shows the average number of crew members available upon each landing. Skylands with 20 landings' worth data reported are considered to have a "good" amount data, while those with less than 20 observations need "more" in order to be considered well-represented. Please consider aiding this effort by adding to the chart in the [https://docs.google.com/spreadsheet/ccc?key=0ApsOy0I9RTBrdGNQZWJXc3I2clU2YnUxR2p0c1dqN3c#gid=60 2.5 Compendium] whenever you're in the Tavern.</p>
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  +
{{brclearall}}
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{| border="1" cellpadding="5" cellspacing="0" style="float:none; width: 250px; font-size: 90%; text-align: center; background:#f5f5f5;"
  +
! Skyland !! Mechanic !! Trader !! Diplomat !! Navigator !! # of Crew !! More data?
  +
|-
  +
! Aleut
  +
| 48% || 64% || 48% || 25% || 1.84 || Good
  +
|-
  +
! ALPHA 1
  +
| 25% || 25% || 25% || 75% || 1.50 || More
  +
|-
  +
! ALPHA 2
  +
| 68% || 68% || 27% || 0% || 1.63 || Good
  +
|-
  +
! ALPHA 3
  +
| 0% || 50% || 50% || 25% || 1.25 || More
  +
|-
  +
! ALPHA 4
  +
| 22% || 44% || 67% || 25% || 1.56 || More
  +
|-
  +
! ALPHA 5
  +
| 93% || 33% || 47% || 0% || 1.73 || More
  +
|-
  +
! ALPHA 6
  +
| 43% || 71% || 14% || 43% || 1.71 || More
  +
|-
  +
! ALPHA 7
  +
| 40% || 20% || 40% || 40% || 1.40 || More
  +
|-
  +
! ALPHA 8
  +
| 75% || 25% || 50% || 25% || 1.75 || More
  +
|-
  +
! ALPHA 9
  +
| 60% || 100% || 20% || 20% || 2.00 || More
  +
|-
  +
! ALPHA 10
  +
| 31% || 23% || 46% || 62% || 1.62 || More
  +
|-
  +
! ALPHA 11
  +
| 22% || 33% || 67% || 67% || 1.89 || More
  +
|-
  +
! ALPHA 12
  +
| 55% || 36% || 27% || 45% || 1.64 || More
  +
|-
  +
! ALPHA 13
  +
| 44% || 25% || 75% || 31% || 1.75 || More
  +
|-
  +
! ALPHA 14
  +
| 0% || 33% || 133% || 33% || 2.00 || More
  +
|-
  +
! ALPHA 15
  +
| 67% || 33% || 0% || 67% || 1.67 || More
  +
|-
  +
! ALPHA 16
  +
| 31% || 38% || 44% || 50% || 1.63 || More
  +
|-
  +
! ALPHA 17
  +
| 56% || 72% || 17% || 44% || 1.89 || More
  +
|-
  +
! Arcadia
  +
| 0% || 0% || 120% || 52% || 1.72 || Good
  +
|-
  +
! Cidade
  +
| 53% || 21% || 65% || 35% || 1.74 || Good
  +
|-
  +
! Earthbreach
  +
| 67% || 50% || 17% || 33% || 1.67 || More
  +
|-
  +
! Echo
  +
| 73% || 36% || 64% || 0% || 1.73 || More
  +
|-
  +
! Eltsina
  +
| 5% || 143% || 38% || 0% || 1.86 || Good
  +
|-
  +
! Fuseli
  +
| 114% || 24% || 0% || 33% || 1.71 || Good
  +
|-
  +
! Getty
  +
| 39% || 36% || 61% || 18% || 1.54 || Good
  +
|-
  +
! Goldenrod
  +
| 33% || 60% || 40% || 33% || 1.67 || More
  +
|-
  +
! Gonk
  +
| 53% || 50% || 47% || 25% || 1.75 || Good
  +
|-
  +
! Grottopolis
  +
| 25% || 25% || 25% || 25% || 1.00 || More
  +
|-
  +
! Isla di Pisa
  +
| 96% || 70% || 0% || 0% || 1.67 || Good
  +
|-
  +
! Islo
  +
| 74% || 0% || 11% || 96% || 1.79 || More
  +
|-
  +
! Jordan
  +
| 94% || 56% || 0% || 0% || 1.50 || More
  +
|-
  +
! Juliet
  +
| 33% || 0% || 33% || 100% || 1.67 || More
  +
|-
  +
! Kadath
  +
| 55% || 9% || 73% || 36% || 1.73 || More
  +
|-
  +
! Leng
  +
| 31% || 26% || 74% || 43% || 1.74 || Good
  +
|-
  +
! Lhasa
  +
| 41% || 0% || 88% || 35% || 1.65 || More
  +
|-
  +
! Luz
  +
| 69% || 100% || 0% || 0% || 1.69 || More
  +
|-
  +
! Midgard
  +
| 111% || 67% || 0% || 0% || 1.78 || More
  +
|-
  +
! New Hovlund
  +
| 37% || 43% || 62% || 33% || 1.75 || Good
  +
|-
  +
! Olio
  +
| 80% || 40% || 0% || 0% || 1.20 || More
  +
|-
  +
! Phillipia
  +
| 43% || 71% || 71% || 0% || 1.86 || More
  +
|-
  +
! Romeo
  +
| 0% || 200% || 0% || 0% || 2.00 || More
  +
|-
  +
! Sharif
  +
| 38% || 85% || 23% || 15% || 1.62 || More
  +
|-
  +
! Shriebeck
  +
| 86% || 64% || 19% || 0% || 1.69 || Good
  +
|-
  +
! Steppe
  +
| 81% || 94% || 0% || 0% || 1.75 || Good
  +
|-
  +
! Tehras
  +
| 67% || 100% || 33% || 0% || 2.00 || More
  +
|-
  +
! Tinkspoit
  +
| 25% || 13% || 1.25% || 31% || 1.94 || More
  +
|-
  +
! Tortuga
  +
| 67% || 33% || 33% || 67% || 2.00 || More
  +
|-
  +
! Uurwerk
  +
| 36% || 18% || 45% || 45% || 1.45 || More
  +
|-
  +
! Valvia
  +
| 25% || 33% || 67% || 58% || 1.83 || More
  +
|-
  +
! Volstoy
  +
| 50% || 50% || 50% || 50% || 2.00 || More
  +
|}<br clear="all" />
   
 
==Species==
 
==Species==
Though the art is unquestionably superb, the species are not always entirely obvious. There are usually two to three color combinations for each of these types; the list below is just a sample of what each species looks like.
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Though the art is unquestionably superb, the species are not always entirely obvious. There are usually two to three color combinations for each of these types; the list below is just a sample of what each species looks like. Also note that possibly personalities are based on crew species, so it may not always be possible to get the exact crew species and personality you want.
   
 
===Cats===
 
===Cats===
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== References ==
 
== References ==
 
{{reflist}}
 
{{reflist}}
  +
  +
==External links==
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* [http://skyrates.net/crs.php Crewmate Reunion Services]
 
[[Category:Crew|*]]
 
[[Category:Crew|*]]

Latest revision as of 20:26, 3 August 2014

Moose face

To hire crew, talk with the moose in the Tavern.

Crew are various NPC's within the game that provide different benefits when you hire them. They can be hired at any skyland's tavern from the moose bartender, and cost 50000Ģ. Different crafts have different crew capacities, and Tier 0 planes cannot carry crew.

Traders[]

Traders help find the best deals. They reduce the buy and sell tax of transactions and can salvage after a combat to increase your bounty (see Combat Levels and Bounty). The maximum number of effective traders you can have is 2. Traders level up with trade points. Traders provide approximately double the discount when Trading paper or steel (these two goods are not covered by a Trading skill on the Skill Tree).[1]

Trader Level 1 2 3 4 5 6 7 8 9 10
Tax Reduction
at Full Morale
for steel & paper goods
3.2% 6.4% 9.6% 12.4% 16% 19.2% 22.4% 25.6% 28.8% 32%
Tax Reduction
at Full Morale
for all other goods
1.6% 3.2% 4.8% 6.4% 8% 9.6% 11.2% 12.8% 14.4% 16%
Salvage
Bonus
(Full
Morale)
1.25% 2.5% 3.75% 5% 6.25% 7.5% 8.75% 10% 11.25% 12.5%


Mechanics[]

Hiring mechanic

Hiring a Mechanic in the Tavern.

Mechanics help your plane's Condition from dropping too quickly, and keep it together during combat. Mechanics can also help scavenge for gun mods after combat. The maximum number of effective mechanics you can have is 2. Mechanics level up with combat and flight points.


Diplomats[]

Hiring diplomat

Hiring a Diplomat in the Tavern.

Diplomats increase the payout of missions, reduce bribe costs, and can negotiate to prevent some cargo loss when raided by pirates. The maximum number of effective diplomats you can have is 2. Diplomats level a small amount with flight, combat, and trade points, and a large amount from reputation points.

Diplomat Level 1 2 3 4 5 6 7 8 9 10
Influence and Gold
added at Full Morale
2% 4% 6% 8% 10% 12% 14% 16% 18% 20%


Navigators[]

Hiring navigator

Hiring a Navigator in the Tavern.

Navigators can plot courses that either keep you out of trouble or throw you headfirst into it. While their risky/safe flights may initially take longer than a regular flight, they'll get faster as they level up. The maximum number of effective navigators you can have is 1. Navigators level up with flight points.

Navigator Level 1 2 3 4 5 6 7 8 9 10
"Risky" Flight Time +5% +1% -3% -10% -15% -20% -25% -30% -35% -40% (Probably)
"Safe" Flight Time +4% (+-)0% -4% -11% -16% -21% -26% -31% -36% -41% (Probably)


Upkeep, Experience, and Morale[]

Crew card

A sample "Crew Card".

Crew members will only do their jobs properly if they're kept happy. All crew have an initial salary of 250Ģ per day. Daily wages increase with crew members' skill level (see below). Crew members will not take split bounty/profit payment if they're fully satisfied (aka 'King-Slime Happy'[1] as in the "sample Crew Card" here), but they will always take wage payments (if you have less than 10000Ģ, they'll not accept wage payments; leaving you a small buffer to ensure you don't get into a tight spot[2]).

Typically, as long as they get paid and do not become injured in combat (they heal on their own if so), they'll stay King-Slime Happy and continue to help you. Having a high Leadership skill will help keep crew happy, if they otherwise aren't, even after being paid. Crew Levels are currently "capped" at 10.[3]


Crew Level 1 2 3 4 5 6 7 8 9 10
Daily Salary 250Ģ 500Ģ 1000Ģ 1500Ģ 2000Ģ 2500Ģ 3000Ģ 3500Ģ 4000Ģ 4500Ģ
EXP. for Next Level (Trader) 100 300 900 2500 6500 20000 45000 160000 400000 N/A
EXP. for Next Level (Navigator) 100 300 1000 2500 5000 10000 25000 50000 ?????? N/A
EXP. for Next Level (Other) 150 400 1000 2500 6000 15000 35000 80000 160000 N/A


XP Rates XP/CP XP/FP XP/TP XP/5K Inf
Diplomat 1 1 1 6
Mechanic 5 4 - -
Navigator - 9 - -
Trader - - 9 -

Distribution of Crew Types[]

The chance of finding each crew type varies depending on the skyland, with capitals tending to be the most specialized. Arcadia averages 1.2 Diplomats per visit, Eltsina 1.4 Traders per visit, Fuseli 1.1 Mechanics per visit, Islo 0.95 Navigators per visit, and Lhasa 0.88 Diplomats per visit.

Mechanics can be most frequently found on Fuseli, Midgard, Isla di Pisa, and Jordan. Traders can be found most frequently on Eltsina, Luz, Steppe, and Sharif. Diplomats can be found most frequently on Tinkspoit, Arcadia, Lhasa, and Alpha 13. Navigators are especially difficult to find, with 14 skylands having never been seen to offer a Navigator, but they can be found most frequently on Islo, Alpha 11, Alpha 10, and Valvia.

The following chart is an initial look at the prevalence of crew types on various skylands. The percentages are the odds that a particular type of crew will be present upon a single visit. Since up to two crew members are available at each landing, the theoretical maximum value is 200%, while a random distribution would give an average of 50%. The chart also shows the average number of crew members available upon each landing. Skylands with 20 landings' worth data reported are considered to have a "good" amount data, while those with less than 20 observations need "more" in order to be considered well-represented. Please consider aiding this effort by adding to the chart in the 2.5 Compendium whenever you're in the Tavern.



Skyland Mechanic Trader Diplomat Navigator # of Crew More data?
Aleut 48% 64% 48% 25% 1.84 Good
ALPHA 1 25% 25% 25% 75% 1.50 More
ALPHA 2 68% 68% 27% 0% 1.63 Good
ALPHA 3 0% 50% 50% 25% 1.25 More
ALPHA 4 22% 44% 67% 25% 1.56 More
ALPHA 5 93% 33% 47% 0% 1.73 More
ALPHA 6 43% 71% 14% 43% 1.71 More
ALPHA 7 40% 20% 40% 40% 1.40 More
ALPHA 8 75% 25% 50% 25% 1.75 More
ALPHA 9 60% 100% 20% 20% 2.00 More
ALPHA 10 31% 23% 46% 62% 1.62 More
ALPHA 11 22% 33% 67% 67% 1.89 More
ALPHA 12 55% 36% 27% 45% 1.64 More
ALPHA 13 44% 25% 75% 31% 1.75 More
ALPHA 14 0% 33% 133% 33% 2.00 More
ALPHA 15 67% 33% 0% 67% 1.67 More
ALPHA 16 31% 38% 44% 50% 1.63 More
ALPHA 17 56% 72% 17% 44% 1.89 More
Arcadia 0% 0% 120% 52% 1.72 Good
Cidade 53% 21% 65% 35% 1.74 Good
Earthbreach 67% 50% 17% 33% 1.67 More
Echo 73% 36% 64% 0% 1.73 More
Eltsina 5% 143% 38% 0% 1.86 Good
Fuseli 114% 24% 0% 33% 1.71 Good
Getty 39% 36% 61% 18% 1.54 Good
Goldenrod 33% 60% 40% 33% 1.67 More
Gonk 53% 50% 47% 25% 1.75 Good
Grottopolis 25% 25% 25% 25% 1.00 More
Isla di Pisa 96% 70% 0% 0% 1.67 Good
Islo 74% 0% 11% 96% 1.79 More
Jordan 94% 56% 0% 0% 1.50 More
Juliet 33% 0% 33% 100% 1.67 More
Kadath 55% 9% 73% 36% 1.73 More
Leng 31% 26% 74% 43% 1.74 Good
Lhasa 41% 0% 88% 35% 1.65 More
Luz 69% 100% 0% 0% 1.69 More
Midgard 111% 67% 0% 0% 1.78 More
New Hovlund 37% 43% 62% 33% 1.75 Good
Olio 80% 40% 0% 0% 1.20 More
Phillipia 43% 71% 71% 0% 1.86 More
Romeo 0% 200% 0% 0% 2.00 More
Sharif 38% 85% 23% 15% 1.62 More
Shriebeck 86% 64% 19% 0% 1.69 Good
Steppe 81% 94% 0% 0% 1.75 Good
Tehras 67% 100% 33% 0% 2.00 More
Tinkspoit 25% 13% 1.25% 31% 1.94 More
Tortuga 67% 33% 33% 67% 2.00 More
Uurwerk 36% 18% 45% 45% 1.45 More
Valvia 25% 33% 67% 58% 1.83 More
Volstoy 50% 50% 50% 50% 2.00 More


Species[]

Though the art is unquestionably superb, the species are not always entirely obvious. There are usually two to three color combinations for each of these types; the list below is just a sample of what each species looks like. Also note that possibly personalities are based on crew species, so it may not always be possible to get the exact crew species and personality you want.

Cats[]

Dogs[]

Other[]

See Also[]

References[]

External links[]