Reister Ironworks | |
Econolops 288 | |
Tier 4 Trading | |
Combat | Armor: 5mm Armor Class: 5 Maneuver: 3 Ammo: 600 rounds Silhouette: 60 |
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Trading | Cargo: 150 crates Range: 890 km |
Performance | Max Speed: 320 kph Stall Speed: 142 kph Acceleration: 50 kph/s |
Misc. | Crew: 2 seat(s) CKPH: 48000 Corner Velocity: 205 kph |
Upgrade Slots | Combat: 1 Engine: 4 Hull: 4 Wing: 3 |
Gun Mounts | Forward: 1x Small Rear: 1x Small, 2x Medium Wing: None Diagonals: None |
Maintenance and Repair | Cost per %: Ģ 62 Time: 150 minutes |
Disabled Maneuvers |
None |
Price: Ģ 463,680 Availability: Eltsina, Fuseli, Goldenrod, Lhasa |
The Econolops 288 may be its official name, but everyone calls it the Cyclops, after One-Eyed Jasper, a pirate who flew it to infamy. But if you see him in the tavern, make sure you don't call it Cyclops unless you're ready for a fight.
The Cyclops is a moderately good combat and trading plane. While slow, it has enough cargo space to make a profit on moving goods, and enough firepower to withstand a pirate attack.
Fighting the Cyclops[]
The Cyclops is pretty slow, but you're going to have to hit it a lot if you're at about the same tier. If possible, get behind its small gun in the back, match speeds if possible, and start shooting at its vulnerable tail. If it airbrakes then at least you'll go by without much damage. Try to avoid the medium guns if you can, because they could rip you apart real fast. If for some reason your guns can't get to its tail, try attacking head-on and gauge how soon you need to turn before the guns in the back manage to rake you as you blow past. If you have rear guns, you can go for the less-dangerous way of staying in front of it and its small gun. This is a just a bit harder, as your arc(s) might not light up when it seems to be on the Cyclops. You may have to adjust your speed so your rear arc(s) light up. There's a lot of ways to come at it, but from the sides probably isn't a good idea, as the Cyclops moves too and you may be caught in the medium guns in the back, unless your arc's large enough to allow you to shoot at it and get away before your plane flies into the arcs. You might also just have some crazy maneuvering skills.
Skill Level Benefits (Accurate as of 1/12/2009)[]
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Planes | ||||||||||
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Type\Tier | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Combat | - | - | Phantom | - | Seahawk | - | Vengeance | - | Hades | Avenger |
Perf | - | - | Marauder | - | Thor | - | Loki | - | Nova | Ingersoll |
Trade | - | - | Nomad | - | Halifax | - | Bullfrog | Leviathan | KingFisher | |
Upgrade | CR-4P | - | Excelsior | - | Seafire | - | Barracuda | - | Dauntless | Mantis |
Perf/Combat | - | Chapparal | - | Valkyrie | - | Mkii | - | Thunderbolt | - | Havoc |
Combat/Trade | - | Mastiff | - | Bolo | - | Cyclops | - | Barashiki | - | Bismarck |
Perf/Trade | - | KittyHawk | - | Requin | - | Cetacea | - | Lancaster | - | Spectre |