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Halifax | |
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Tier 1 Trader | |
Combat | Armor: 3mm Armor Class: {{{armorclass}}} Maneuver: 4 Ammo: 900 rounds Silhouette: {{{silhouette}}} |
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Trading | Cargo: 30 crates Range: 500 km |
Performance | Max Speed: 200 kph Stall Speed: 150 kph Acceleration: 50 kph/s |
Misc. | Crew: 0 seat(s) CKPH: {{{ckph}}} Corner Velocity: {{{cornervel}}} kph |
Upgrade Slots | Combat: None Engine: 1 Hull: 2 Wing: 0 |
Gun Mounts | Forward: None Rear: None Wing: None Diagonals: None |
Maintenance and Repair | Cost per %: Ģ 0 Time: 0 minutes |
Disabled Maneuvers |
None |
Price: Ģ Availability: Getty, Echo |
"The Halifax is the staple ship of the trading industry. At the price range you're looking at, you won't find a better trader. Just don't get into combat, and you'll be just fine." The Halifax is a passable trader that'll get you up to tier 2 in under a couple of days. It's a rough craft to fight in but not at the bottom of the heap, especially with a little speed boost.
Flying in the Halifax
As said above a passable trader. Stick to safe skies so as to avoid higher level combats as the Halifax can deal with the CR-4P fairly easily if given a speed edge thanks to an upgrade. Always keep your foes to your rear or sides so you can use your nice tail arcs to maximum efficacy.
Fighting the Halifax
Stay in front or to the side as much as possible to avoid the tail arc unless your nose arc(s) is(are) longer. If you have to stay behind stick dead center and be thankful for the Halifax's high stall (150) and be ready to work the air brake if you have it.