|The Merchant's Guild|
|Tier 8 Trading|
Armor Class: 7
Ammo: 900 rounds
|Trading||Cargo: 240 crates|
Range: 1900 km
|Performance||Max Speed: 312 kph|
Stall Speed: 104 kph
Acceleration: 112 kph/s
|Misc.||Crew: 5 seat(s)|
Corner Velocity: ? kph
|Upgrade Slots||Combat: 6|
|Gun Mounts||Forward: 2x Small|
Rear: 1x Large
Wing: 2x Medium
|Maintenance and Repair||Cost per %: Ģ 1643|
Time: 270 minutes
|Price: Ģ 12,320,000|
Availability: Alpha 5, Alpha 10, Alpha 16, Sharif
Nobody knows for sure what goes on in that big glass dome in the front. Probably parties. Anyway, the Lancaster packs powerful guns and extensive room for cargo. And parties, of course.
Sometimes known as the Partycaster.
Fighting the Lancaster
The Partycaster can be anything but a party for the unprepared Skyrate. It is a well-rounded plane with good arc coverage, so normal approaches that exploit holes in enemy arcs are difficult to use. However, any Skyrate who has ever flown one will tell you the Lancaster's greatest weakness is its large wings. If you have a moderately long forward or back arc, simply counter-turn when it circles to score some hits; repeat as necessary.
Fighting as the Lancaster
Drawing off the Bolo's "Hedgehog" setup, the Lancaster can cover its front and sides immaculately. Simply use flak tubes for the two small, forward arcs and the two medium, side arcs. Extended barrels and swivel mounts make this particularly dangerous, as flaks hurt just as much further out as they do up close. The rear arc is your choice, but a long range gun such as an LA or Howitzer is a good idea, so that one can pick off any tailing planes. Use an extended barrel, and a selection of AP/Explosive rounds or grease to taste. The Lancaster is a trader, so it does become vulnerable to faster combat planes zipping in on the unguarded rear diagonals.
Skill Level Benefits (Accurate as of 1/12/2009)